Entry #2: Level Editor

Well, I decided to take a break from the game and mess around with the level editor. I’ve made some progress on learning to use it and make things work the way that I want. It’s slow going while I work on this, still working on the starting scene to get everything just the way I want it to work. I’m starting on making the run Supernova published by FASA in the First Run sourcebook. I’ve figured out the triggers, goals, adding characters, making a phone conversation and making searchable stuff. Right now I’m working on how to use a trigger to swap out props. There’s already some user made runs on the Steam Workshop that you should check out as well as some pretty awesome custom props and such.

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